Before this last Prezcon, I had not played too many of the block wargames like the ones Columbia Games put out. I have to say… it does feel like a really substantial wargaming experience, but there just aren’t a whole lot of rules to keep up with in Julius Caesar. Although the command cards limit […]
My favorite part of PrezCon is getting to meet the people behind created the games. Here are photos of several that I got to meet this past week at the convention. Designers Dan Mings and Carl Willner discuss Texas Glory, their block game published by Columbia Games: Volko Ruhnke teaches Fire in the Lake:
Short Reviews will return next week with more Planet Stories! Tim Eisner’s March of the Ants is a Euro resource collection/point scorer cleverly disguised as a war game. Two to five players take on the role of ant armies determined to explore, plunder and conquer the meadow, battling for resources, fighting off centipedes and evolving […]
Wargame Wednesday is reporting to you live from the PrezCon Winter Nationals. If you want to try out a dozen games, if you’re looking for a top notch opponent in one of your favorites, if you want to see the latest hot games, if you want to talk to the designers and ask them how […]
Charge! Or How to Play War Games by Brig. P. Young and Lt. Col. J.P. Lawford, presents the gamer two sets of rules, elementary and advanced, covering European warfare from 1756 to 1815. The authors state they chose this period, “because troops for the most part, still fought in close order and no War Game […]
“I like the notion that two players might be sharing the same map and moving their counters on the same map, but in effect they’re playing two different games. I like asymmetry of methods, asymmetry of functions and especially the asymmetry of objectives.” — Brian Train You don’t always have time for a huge wargame. […]
You can see a complete game of Space Oddity played out in last week’s post. The rules are simple: I’m going to tell you a short genre story that makes sense of the inscrutable lyrics of an otherwise popular song. I’ll do it in very brief parts to keep things interesting. There will be weekly clues. […]
There’s lots of cool stuff this week here…! Brian Train will be giving a talk at the RAND Center for Gaming next week on “How can civilian wargames contribute to the development of professional wargames?” At Inside GMT, Bob Seifert has pictures of an actual copy of Jim Krohn’s Talon— that’s the standalone tactical combat […]
After the crushing defeat I suffered at Austerlitz, my dad and I have moved onto the next scenario presented in Avalon Hill’s War and Peace, “Jena and Friedland”, which recreates the War of the Fourth Coalition. This scenario combines Napoleon’s crushing campaign against the Prussians with his sweep across Poland to head off the Russians […]
Welcome to another edition of Wargame Wednesday! If you missed Warren Abox’s guest post yesterday, go check it out here. You know… I’ve seen Osprey Publishing’s books for years and had no idea that they did any sort of games, much less miniatures rules. A word of warning, though: the “En Garde!” covered is not […]
It turns out I had been losing in Malta much worse than I thought. My dad suggested I count my dead pile before going forward, and I found that I had already suffered enough airborn losses to prevent an Axis victory. Rather than replay Malta until one of us could figure out a winning strategy […]
The Wargame Wednesday crew traditionally focuses on traditional hex-and-counter wargames, but this week the editors have been kind enough to allow a miniature war gamer some time in the fun-house with a review of the latest war game offering from Osprey Publishing. En Garde!, is a short set of rules designed to recreate the flashing […]