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My dad and I concluded our campaign game of Imperium prematurely at the end of our second session. We began by playing the final turn of the first war, adjudicated the 1 turn interwar peace then played the subsequent war before putting the brakes on things. While I went with the strategy of buying as […]

Conflict Games’ interstellar conquest game Imperium has gone through many iterations and revisions, including retroactively being incorporated into Traveller by becoming its default setting. The 1977 1st edition I have doesn’t come with the various supplemental setting materials but merely a concise explanation that the year is 2113 and a frontier province of an ancient […]

There is a lot of activity on the COIN front right now. Liberty or Death: The American Insurrection is easily among the hottest new games to hit PrezCon this year. GMT not only sold out in less than hour there, but more than one gamer took an hour or so to work through the example […]

In my last post on Musket & Pike, I talked about the mechanics and play. Now, I’d like to take a look at the scenarios. While it offers an incredibly fun and easy to pick up gaming experience, does it offer much as a historical wargaming simulation? Ultimately, no. My dad and I had the […]

We’ve got a lot of wargaming content from the past couple of weeks here: Zac writes about miniatures gaming with Flames of War, Alex breaks out SPI’s Musket & Pike, and there’s my deluge of PrezCon reports as well. For people that want even more wargaming news and discussion beyond even that, I suggest looking up […]

If simplicity in game design is beautiful, SPI’s Musket & Pike is a real jewel. Musket & Pike covers a unique period in the history of warfare that was post-medieval but not yet modern. Before this time, gunpowder weapons were almost unheard of, novelty at best, while after this period, it was unthinkable that troops […]

I’ve been looking forward to this game for some time and I’m not the only one; the guy at GMT games table at PrezCon was surprised the week before last when the six copies they’d brought sold out in fifteen minutes. You don’t normally see the “fighty” space games on the table there, but people were playing […]

Wargaming is separated from other games in its intensity and its application—For all of the fun and good times, Wargames are training tools for the historian and the military mind. Serious business. However, the reason it is so useful and productive for their purposes is the same reason that school classes are effective for teaching […]

The fan base for this game has changed quite a bit over the past year. The last time I played this one, it was difficult to find a table with even one player that was fluent in the game. The first two heats of the tournament games then were liable to have more than one person […]

Before this last Prezcon, I had not played too many of the block wargames like the ones Columbia Games put out. I have to say… it does feel like a really substantial wargaming experience, but there just aren’t a whole lot of rules to keep up with in Julius Caesar. Although the command cards limit […]

My favorite part of PrezCon is getting to meet the people behind created the games. Here are photos of several that I got to meet this past week at the convention. Designers Dan Mings and Carl Willner discuss Texas Glory, their block game published by Columbia Games: Volko Ruhnke teaches Fire in the Lake:

Wargame Wednesday is reporting to you live from the PrezCon Winter Nationals. If you want to try out a dozen games, if you’re looking for a top notch opponent in one of your favorites, if you want to see the latest hot games, if you want to talk to the designers and ask them how […]