Charge! Or How to Play War Games by Brig. P. Young and Lt. Col. J.P. Lawford, presents the gamer two sets of rules, elementary and advanced, covering European warfare from 1756 to 1815. The authors state they chose this period, “because troops for the most part, still fought in close order and no War Game […]
“I like the notion that two players might be sharing the same map and moving their counters on the same map, but in effect they’re playing two different games. I like asymmetry of methods, asymmetry of functions and especially the asymmetry of objectives.” — Brian Train You don’t always have time for a huge wargame. […]
There’s lots of cool stuff this week here…! Brian Train will be giving a talk at the RAND Center for Gaming next week on “How can civilian wargames contribute to the development of professional wargames?” At Inside GMT, Bob Seifert has pictures of an actual copy of Jim Krohn’s Talon— that’s the standalone tactical combat […]
After the crushing defeat I suffered at Austerlitz, my dad and I have moved onto the next scenario presented in Avalon Hill’s War and Peace, “Jena and Friedland”, which recreates the War of the Fourth Coalition. This scenario combines Napoleon’s crushing campaign against the Prussians with his sweep across Poland to head off the Russians […]
Welcome to another edition of Wargame Wednesday! If you missed Warren Abox’s guest post yesterday, go check it out here. You know… I’ve seen Osprey Publishing’s books for years and had no idea that they did any sort of games, much less miniatures rules. A word of warning, though: the “En Garde!” covered is not […]
It turns out I had been losing in Malta much worse than I thought. My dad suggested I count my dead pile before going forward, and I found that I had already suffered enough airborn losses to prevent an Axis victory. Rather than replay Malta until one of us could figure out a winning strategy […]
The Wargame Wednesday crew traditionally focuses on traditional hex-and-counter wargames, but this week the editors have been kind enough to allow a miniature war gamer some time in the fun-house with a review of the latest war game offering from Osprey Publishing. En Garde!, is a short set of rules designed to recreate the flashing […]
We’re looking for a few good RSS feeds. I love a good wargaming post. Even better, I like it when wargamers come out from their fora and private social media, and write stuff where regular people are liable to come across it. If you know of a great wargaming site that belongs in this round […]
One of the hardest and most worthwhile elements of Wargaming, indeed the part that never stops, is developing a mastery of the intricacies. Learning a new Wargame might be done in a few days, but getting to the point where you can manipulate the forces under your control, develop them, and predict their interaction with […]
Way before the Borg burst onto the Next Generation Trek series, Star Fleet Battles had the Andromedans. These mysterious alien invaders from another galaxy had never been witnessed in the flesh. Their boarding parties were made up of robots, so they are known primarily by their ships which operate on entirely different technologies than the more […]
In the last article I wrote for Wargame Wednesday I looked at what Wargaming is like as a hobby and today I am going to share a little bit of what makes a good Wargaming environment. Across the whole span of Wargames there are certain commonalities, things you can expect and things that many look […]
Over the holidays, my dad and I had the opportunity to both finish Avalon Hill’s Air Assault on Crete and try out the accompanying Invasion of Malta mini-game. Crete wrapped up with a very narrow Allied Victory. Malta has proved to be… frustrating for the Germans. In Crete, I managed to just barely evacuate enough […]