Cinema (Skillset): For most people, there is likely one film that in their minds defines a generation of hardcore, action moviegoers with its scenes and quotes. For the Generation X crowd (those born from 1965 through 1980), Red Dawn was that defining movie. It opened at the box office in August of 1984 during the […]
Fiction (The Guardian): Years before becoming one of America’s most celebrated authors, John Steinbeck wrote at least three novels which were never published. Two of them were destroyed by the young writer as he struggled to make his name, but a third – a full-length mystery werewolf story entitled Murder at Full Moon – has […]
RPG (Walker’s Retreat): There is a very good reason for why you should follow Jeffro Johnson and his rediscover of how to properly play tabletop RPGs. It is because the habits of thinking that you acquire by playing them as intended are directly transferable to everyday life, and not just in the sense that learning […]
Fiction (Ken Lizzi): Science Fiction has its big three. Most often these are listed as Asimov, Heinlein, and Clarke. The line up varies, of course. It can’t be objectively determined and prominence waxes and wanes with time. Weird Tales had its own holy trinity: Lovecraft, Howard, and Smith. Three seems to be a magic number. […]
Firearms (Field & Stream): So revered was the 1911 that it remained the issue sidearm of America’s armed forces for 74 years. In fact, even today, elite American combat operatives rely on 1911s. Designed by firearms genius John Browning, the Colt 1911 was chambered for the .45 ACP—a cartridge that’s now as esteemed as the […]
Comic Books (Arkhaven Comics): This is the biggest moment in comics for decades. It changes how you, the reader, in a word, reads the comic book. Anybody who has tried to use a system like Comixology’s knows how bad it is. It loads the full page and then it TRIES to zoom in on the […]
Video Games (Wasteland & Sky): Both the ’00s and the ’10s are two of the most creatively stagnant decades, and it says a lot that there has never been a nostalgia movement for them when the current wave for the ’80s and ’90s has never really stopped since the latter decade ended. Be all accounts […]
Gaming (DVS Press): Maybe you’ve heard of cultural ground zero: 1997. Now let’s talk games, because unlike other institutions of culture, the games industry kept on growing and innovating for another 10 years. Then 2007 happened, and as far as the bigger publishers are concerned, games reached their peak and no more change or risk […]
Comic Books (Walker’s Retreat): Diamond Distribution not only had–had–a monopoly on comic book distribution in the United States, but also dominated distribution of tabletop games. Especially now, it is common for comic shops to sell card and tabletop games on the side or vice-versa, especially if they also furnish space for play in-house- something very […]
Writing (Wasteland & Sky): The strangest aspect of entertainment today is how absolutely slow it has gotten. This isn’t a new problem, but an old error that always returns during times of decadence and bloated egos seizing control of the arts. On Cannon Cruisers we constantly use the term “1970s pacing” to refer to movies […]
Weapons & Science Fiction (Dirk Bruere): We have all seen it — soldiers in the scifi future carrying their phasers, lasers, disruptors, blasters and so on, yet failing to hit their targets as the hero does cartwheels and back-flips to dodge the fire. The stormtroopers in Star Wars are notoriously bad shots, for example. In […]
Fiction (Classic Horror): For centuries Ireland has fostered a culture swarming in mystery, magic, and the macabre: it gave us Samhain and jack-o-lanterns, Dracula and Carmilla, headless horsemen and banshees, and a rambling host of masterful literary minds whose supernatural fiction is still celebrated for being wildly imaginative and unsettling. Ireland has arguably contributed more […]