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I have gotten a tremendous amount of play out of Wizard Kings since picking it up a couple of weeks ago. As I’ve posted pics of this on social media, I’ve gotten feedback from people that are underwhelmed by it, so let me explain real quick here what’s going on with that and why this […]

Gamers are a tough crowd in general, but role-players are particularly hard to get along with. The number of shibboleths and sacred cows in the rpg scene, the emperors with no clothes, the punditry and smack talk, the number of ways to give and take offense, the outright character assassination and demagoguery that goes down– […]

Play report 2: 1st Edition AD&D, and 1st Edition Oriental Adventures. Summary: Kung Fu barbarians of the north. After last week’s TPK, I was all ahoo with what I would do this week. I considered allowing a reboot back to the Daimyo’s castle and have the characters discover a different threat to the north. But, […]

There is always a bit of a learning curve on the better tabletop game designs out there. But if you try to play things on instinct, you will invariably miss the sort of rules were engineered specifically to address issues that emerged from the early drafts of the game. How many times I’ve played a […]

Being an improvisational medium, role-playing games necessarily have much in common with jazz. I couldn’t help but reflect on this when my friends wrote about their recent games. Brian Renninger says things went off the rails when he dropped the characters into a Legends of the Flame Princess adventure module. Alex had plans of dropping […]

Play report: 1st Edition AD&D, and 1st Edition Oriental Adventures. Summary: It was a mixed bag ending in Total Party Kill. The party consisted of three first level characters: a Wu-jen/Ninja, a Shugenja, and a Samurai. All three characters had been ordered by their respective superiors (father for the Samurai, Abbot for the Shugenja, and […]

The most critical element of role-playing game design is the reduction of friction. If it is not addressed sufficiently, the game will not be played. Now, this is not an issue quite so much for people that treat rpg’s as a new form of literature or for whom the primary design goal is to sell […]

There’s a lot to like about the first edition Oriental Adventures hard back. The eastern variants of the classic D&D class archetypes all have a distinctive flavor. Each one has their own ki power to further differentiate them while simultaneously infusing the game the essence of great kung fu movies. And no gaming junkie can […]

“It’s your job to create events outside the standard sequence of ‘I roll to hit. They roll to hit. I roll to hit.’” — Matt Finch “Playing the game as written removes an astounding number of the problems people had with AD&D.” — -C It’s funny how things like this get started. A Dungeon Master […]

By this point, we have amassed quite a few reasons for why we just can’t talk about RPGs. In the first place, the Inquisitors of RPG Ecumenism are liable to show up at any moment and smother the discussion. Next, Zak S. has observed a myriad of reasons for why there is no RPG Theory. As if this […]

Game stores can be a hit or miss thing. The great ones can be really, really great. Some of the rest can leave you wondering how the idea of a “Friendly Local Game Store” even caught on. Meeples Games in Seattle goes beyond the cliché right out of the gate, however. They bill themselves as your Friendly […]

Darren Molitor played Dungeons & Dragons for many years as a youth and became convinced from a personal perspective that role playing games are unhealthy and should be avoided, and wrote a guide for the interested non-player as a warning. At first he gives a basic overview of character generation to introduce the uninitiated. Then […]