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I rarely feel guilty for “punching” a vintage game in order to get it played. But since One Page Bulge comes on ONE PAGE combining map, rules, CRT, turn track, designer’s notes, and historical information. On one large sheet of paper. That this game pioneered the exact format that would launch the Car Wars franchise […]

So the Keeper opens up the session with a brief explanation of how everything ties together. Now, I had been asking about the Credit Rating stat which turns out to be a skill which I never put any points into when I was creating my character. He says that’s okay… he is specifically ignoring those […]

The Traveller role playing game is named Traveller because characters tend to be people at loose ends bumming around the galaxy. Large chunks of the game mechanics revolve around the mechanisms of, well, travelling — including how to pay for all that travel. Unless a character is lucky enough to get drafted into a service […]

If you looked up the Infogalactic entry for King Arthur Pendragon, you’d not be wrong to say that it’s quite sufficient for getting the jist of the game’s origin and history, so I won’t belabor the big reasons for its cult classic status. That it’s directly inspired by Arthurian legends, uses a variation of Chaosium’s ruleset, and has […]

Okay, so the only game that has ever given me the feeling that I really could go anywhere or do anything right out of the box is classic Traveller. My three term scout can take his Type-S two hexes in any direction on the subsector map, opening up an incredible range of possibilities. He laughs […]

This game was a bit of a change-up. The additional production and alien technologies that a heavy deep space colonization effort yields were nothing next to my son’s mass quantities of Titans loaded up with mass quantities of fighter squadrons. Given that I could no longer hang back while he puts together the ultimate star […]

The question of just what sort of game Classic Traveller really was at the beginning is among the greatest mysteries of gaming. Mind you, that’d be Traveller without the Third Imperium. Without the big ships of High Guard or the grav tank design sequences of Striker. Traveller without “advanced” character generation. Without the Spinward Marches. […]

This was our third game of Space Empires 4X with the Close Encounters expansion. The first session I managed to blitz past my sons defenses with a stack of cloaked destroyers thanks to the “Cloaking Geniuses” Empire advantage. The second session my son went all in with an all-destroyer fleet and large amounts of ship […]

So I’m several sessions into an ongoing Call of Cthulhu campaign. I’m aggravated because the last session it became clear that we effectively had no autonomy. I burned through all my luck points to do something awesome, but this isn’t a “go do awesome things” game. It’s more of a “pretend to investigate stuff while […]

In two posts I’ve outlined my Classic Traveller setting: first by rolling up an entirely random subsector and secondly by musing on the nature of one of the polities with a focus on its capital and its location within the polity it leads. The capital of the Empire of Reason is the Ladfaus system which […]

I love everything about this expansion. I wonder sometimes if it’s maybe just a little bit too much for mere mortals, but we are so engrossed by it at my house that we don’t have time to really think that point all the way through. We replayed the “Extra Large 2-player” scenario because I really […]

I felt betrayed when I sat down to read the Keeper’s Guide for Call of Cthulhu seventh edition earlier this year. Granted, I bought first edition GURPS Horror way back when I didn’t know anything about anything. And hey… at the time I was really only going to use it for the monsters and the […]