TEQUENDRIA is a fantastical roleplaying game inspired by the works of Lord Dunsany, the grandfather of modern fantasy. In this game you may become a grim Gravekeeper of Zum, a soul-weilding Icur sorceror or even an artificial Doomgaunt. Travel the wilds of Yann where the winter will bite as fiercly as the wolves, or delve in to the ancient Pits of Snood and face the demons within. Magic coarses through the veins of Tequendria, meaning every creature is somewhat capable of casting spells. Above the clouds of the world adventurers can take to their aether in mighty vessels, visiting strange alien worlds like Dim Carcosa and the Snurk Pits of the Bounds of Leng.
TEQUENDRIA uses the Unbelievably Simple Roleplaying system, whose mechanics are streamlined and beginner-friendly, but allow for customisation.
Download today and have fun.
Downloaded my copy today for $10; not familiar with USR, but I like the feel of this book so far.
One surprise was that I was expecting a listing of Dunzany’s work, perhaps of the author’s favorites. What you get is three of Lord Dunzany’s short stories:
Idle Days on the Yann
The Distressing Tale of Thangobrind the Jeweller
The Fortress Unvanquishable, Save for Sacnoth.
Art, some of which is quite good, by Sidney Sime and Ivan Bilibin
Beg pardon, that should be
LORD DUNSANY, not Dunzany.
Man, I gotta cut back on those Grape Nehis.
I’ve yet to get to reading any of Dunsany’s work…but looking at those names, I’m reminded of the names found in Infocom’s Zork games.
I’ve been putting off reading Dunsany (just made a comment elsewhere that I still have Cirsova #5 on deck to read) but this post, albeit on a game based on Dunsany’s work, made me finally get around to reading. So far, so good.