When I dashed off a few notes about the fantasy battle game my son and I were playing to death, I was really taken aback by the response: a good half dozen people reached for their wallets…! In order to help people get the most value from their brand new copy of Wizard Kings, I’m going to share the scenario I’ve been developing with my son:
Design Notes:
Our object is to have a quick, violent battle game that punishes “turtling”. I think we have it!
One tactic that we have done in sessions with this is to start out flying units at only one step and then sending them past the front in order to pillage undefended cities. Another trick is to attack a city with a strong Chaos block; it has a chance of getting its step back after going berserk! An aggressive army can spread out around a city. If the “turtle” attacks one stack, another can move in! Finally, cannon fodder can be used to slow down a concentrated force while elite units blitz their enemy elsewhere.
There is one last problem we are working on with this: what happens when each player dominates on an opposite flank? This results in breakthroughs where both players get their cities burned to the ground. If one faction retreats to favorable terrain, there is no way to wipe them out! I am thinking that maybe the first person to occupy three enemy cities wins the game. I am not yet sure if that is the best solution, though.
Anyway, if you try our scenario, please let us know how it went in the comments!
Looks interesting. I’ll get another readthrough on the rules soon, and hopefully play after that.