Cold as Hell – Rhett C. Bruno and Jaime Castle
In the West, there are worse things to fear than bandits and outlaws.
Demons. Monsters. Witches. James Crowley’s sacred duty as a Black Badge is to hunt them down and send them packing, banish them from the mortal realm for good.
He didn’t choose this life. No. He didn’t choose life at all.
Shot dead in a gunfight many years ago, now he’s stuck in purgatory, serving the whims of the White Throne to avoid falling to Hell. Not quite undead, though not alive either, the best he can hope for is to work off his penance and fade away.
This time, the White Throne has sent him to investigate a strange bank robbery in Lonely Hill. An outlaw with the ability to conjure ice has frozen and shattered open the bank vault and is now on a spree, robbing the region for all it’s worth.
In his quest to track down the ice-wielder and suss out which demon is behind granting a mortal such power, Crowley finds himself face-to-face with hellish beasts, shapeshifters, and, worse … temptation. But the truth behind the attacks is worse than he ever imagined …
Dragon Skin (Blood of the Ancients #2) – Dan Michaelson and D. K. Holmberg
Essence can build, but it also destroys.
Having discovered his own essence, Rob needs to leave his home behind to understand what it means for him to be different from the others of his village. If he can survive the journey, the dragon queen may have the answers.
When a deadly attack nearly destroys his new essence, Rob and his friends are forced to travel toward the dangerous borderlands for healing.
What they uncover is a source of essence that might change everything for the kingdom—or destroy it.
Dungeon Core Online #3 – Jonathan Smidt
Dungeon Wars has ended. Peace reigns across DCO… for a moment.
With the creation of his fourth-floor to focus on and his burgeoning relationship with Rue to enjoy, James is ready to simply immerse himself in everything that DCO has to offer. With his players now able to take to the seas – there is a whole new set of mechanics to explore. Not to mention another set of random mobs, each more ridiculous and terrifying than the last. I mean who doesn’t want to see a zombie megalodon summon a tornado full of undead sharks?
And, as DCO grows, so too does its impact on the world. With new Dungeon Gates that allow travel between dungeons, the economic impact of the game has increased tenfold.
But where there is wealth, there are those who wish to take it.
James is about to learn that the real world is a lot more sinister than the virtual one.
Cyb3Ru5 is coming.
Keep Away (Starship for Sale #3) – M. R. Forbes
Ben knows that if he’s going to make it as a starship captain, something’s got to give. After another unexpected run-in with Mr. Keep, he’s ready to accept that he can’t avoid his fate forever.
But the first step is a doozie, and he isn’t exactly starting out on the best footing. He has more to lose than his starship or his life. A lot more.
Buying the starship was business. This is personal.
The adventure of a lifetime continues in the third installment of the #1 sci-fi bestselling Starship For Sale series. If you like found starships, unlikely heroes, and intergalactic mayhem, you’ll love Starship For Sale.
Out of the Fire (Out of the Earth #3) – Jake Bible
North America has been decimated.
The rest of the world is not far behind as volcano after volcano erupts, spewing not just magma and hot ash, but monsters of impossible size out onto the battered and broken surface.
These monsters are hellbent on getting to North America to do battle with the behemoth that has broken free of the Yellowstone super volcano. A battle that could tear the Earth apart.
It is now up to Adrianna VanderVoort, an unknown entity that has been given control of all human interests on the planet, to figure out how to keep the world from complete destruction.
With her network of scientists stationed in facilities across the globe, VanderVoort races to understand the Substance that bore the creatures and how it can be subverted for her purposes or finally destroyed.
Perry Rhodan NEO #8 – Bernd Perlies and Christian Montillon
The brutal war in the Vega system races towards its epic conclusion as Rhodan throws himself straight into the hornet’s nest. In a desperate gamble, he gives the Topsidans’ military leader a promise he can’t keep, hoping that either they’ll buy it, or it will buy Thora enough time to sabotage the lizards’ flagship. Will they escape with their lives, and will they do enough damage to turn the tides of the interstellar conflict?
Further help might arrive from unexpected sources as the scattered members of Rhodan’s crew take their fates into their own hands and regroup. Stranded in the jungle, Kakuta, Morozova, and Deringhouse hatch a plan to hijack an enemy vessel and rejoin the fight.
Meanwhile, the Fantan continue to plunder Earth, but Pounder and Crest are ready to take decisive action. Will it be enough to drive away the invaders without causing untold damage to the utopian city of Terrania? One way or another, two wars are about to come to an explosive end…
Stand Against the Dark (Avatar Wizard #4) – Denton Salle
“Many have died trying this, lad. The Elder Powers are neither gentle nor kindly.”
With those words from his teacher, Jeremy began the ritual to bargain with one of the Powers of the World. He could gain much or lose everything as the Dark again endangers those he loves. But first he must survive bargaining with the Lord of Storms and Winter, who brings the cold from between the stars.
Return again to the world of the volkh, where Elder Powers hunt the river of stars, where women walk the path of shadows, where cities fall prey to strange diseases. A world where power comes from either the Dark or the Light. Join Jeremy, Galena, and their friends as stand against the Dark’s return.
Tango Two Two (Abner Fortis, ISMC #6) – P. A. Piatt
When diplomacy fails, send in the Space Marines!
The Maltaani home world has been plunged into civil war. The anti-human nationalists have driven the royalists out of power and forced the government into exile aboard a Maltaani fleet orbiting the planet.
On Terra Earth, war fever grips the populace. Opportunistic politicians and war profiteers manipulate public opinion to demand the United Nations of Terra get involved. It’s a war everyone wants, and it’s a war everyone will get.
Brevet Captain Abner Fortis takes command of Tango Company, 2nd Battalion, 2nd Regiment—Tango 2/2—just in time to join the fight. Tango 2/2 is a reconnaissance company, and their mission is to lead the way for the invasion force. The entire fighting force of the ISMC—nine divisions, forty-five thousand Space Marines—is depending on Fortis and Tango Company to succeed in the face of overwhelming odds. It’s a risky strategy, but if they can do it, the payoff is nothing less than the liberation of the Maltaani from their nationalist oppressors.
Fortis is reunited with his trusted comrade and Space Marine extraordinaire, Gunnery Sergeant Petr Ystremski. Together, they lead Tango Two Two on an increasingly desperate gambit as the invasion stalls, and they’re stranded behind enemy lines. With no good options, they do what Space Marines always do—pick a bad one and execute. After all, they’re paid to do it, not like it. There can be no failure. Win… or die.
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