Notice: Undefined offset: 1 in /home/linweb28/c/castaliahouse.com/user/htdocs/wp-content/plugins/page-theme/pageTheme.php on line 31
Violent Resolution – castaliahouse.com - Page 2

Blog Archives

s

In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you […]

Roleplaying combat can be about telling stories through the medium of action and physicality. It can be a pure tactical exercise, driven by achieving the best outcome (say, “crushing your enemies, seeing them driven before you, and hearing the lamentations of their women”) at the least cost. It can also just be fun fantasy wish-fulfillment, where […]

It’s perhaps old news to state that at the very least, the largest force in the tabletop RPGing market – Dungeons and Dragons in all its flavors – evolved from fantasy wargaming, and that combat is a huge part of the game, and therefore a huge part of roleplaying games in general. Gygax noted the evolution […]